![]() This means that our plucky superhero title was not trying to copy WoW from day one, which made for some interesting design choices that helped it stand out from Blizzard’s behemoth and the titles that went chasing after it. ![]() For those keeping track, that is months before World of Warcraft would launch and change the MMO landscape forever. Or for those of you just feeling nostalgic.Ĭity of Heroes launched on April 27th, 2004 in North America. The story of which is filled with as much drama as any good comic book would have.īefore I get into the tale of how we go to where we are now, a time when you can login to City of Heroes/Villains (CoX as it’s colloquially called) while also keeping up on the dedicated coders and idea people working to bring the server hosting experience to the masses in real-time, I’d like to give a brief history of this venerated MMO for those who might have only heard of the title. So it seems apt that I get totally distracted from any of that to write about a game that has distracted me from important stuff this past couple weeks anyway!įellow Heroes and Villains, Rogues and Vigilantes… We’ve got Paragon City back! Games press are going nuts (what’s new?), Google have recently announced changes to AMP that have gotten under my skin and what I’ve collected about their Stadia project have me with some interesting thoughts. As I sit here, I should be writing about more pressing things.
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